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Scripting?
What is all this scripting hodge-podge?!

You've probably heard about scripting, and some of you probably don't know what the heck it is. Let me do a quick little history and comparison. Quake had something similar to Tribes, with QuakeC. QuakeC was an interpreted language, like Tribes. This means, that the program is not compiled, it is interpreted by the program that uses the script, this makes it much easier to edit. Another example, you are looking at. HTML is an interpreted language. Quake2 used DLLs, Dynamic-Link libraries to do it's modifications. This made for more powerful code, but, it was more difficult to edit, it was also potentially dangerous because a mod author could do pretty much whatever he wanted with that DLL. Quake3 is supposed to use an interpreted language, similar to QuakeC when it is released.

Notice:
It has come to my attention that not all of the visitors here have come for the scripting. A Clanmate, [Ff]V0lk pointed out that while there were more then 10,000 hits to my Angelfire page, he claims most of them came from people looking for monkey pr0n. Just in case he wasn't mocking me, I have included a link for all of you that came looking for monkey pr0n here.

To do server side mods, you will need a volume extractor...I would suggest WinVol, by Mike Ochs. It's 520kb and can be found here.

August 26, 1999
Duck Hunt! 10:48am - KillerBunny

Well my clan got our tails kicked by Western Alliance a few days ago, and after looking at the demo again...and you could only tell if you played it back at .25 the speed, that I really was making bad snipes, and it wasn't the PL (may have been a combo of the two) So I said, well enough of this, so I whipped this modmap (woohoo I coined a term) up to work on sniping, primarly target aquisition speed. After playing for a while, by myself and with some clanmates...our sniping improved 50% in one case. It's wonderful. So here is Duck_Rollercoster. Put it in /tribes/base/missions/ and run a server with Duck_Rollercoster as the map, go on the Diamond Sword side, grab a rifle and head to the switch. Please send in suggestions for more features, I'd like to develop this further, so this is just kind of a Alpha release if you want to think of it that way.

7kb - http://www.planetstarsiege.com/scripting/duckhunt.zip

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August 19, 1999
Sound Pack 8:03pm - KillerBunny

This is a soundpack I made, using sounds from The Matrix and various Monty Python movies and shows. Good stuff.

http://www.planetstarsiege.com/dl/dl.asp?planetstarsiege/tribes/scripting/matrix.zip

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August 17, 1999
Tribescon99 Etc. 7:03pm - KillerBunny

Damn! What a time at Tribescon! I'm going to do a full writeup for PSS soon, but as of right now, the scripting section is going to be offline for a bit, because...well, it needs it heh. I met Presto and that guy is awesome, he works on the coolest project. The plan for the scripting section right now is very unclear, I'm not really sure where I'm going to go with it...but for one thing, I'm going to have to start using the Presto Pack.

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